This tutorial shows how to use LDtk to create a basic level and load that level into Godot 3.5 using an addon. It covers the creation and setup of the level in LDtk, and how to define a tileset, layers and rules for the tiles. In Godot, we cover setting up a new project, how to enable the addon and how it works, and also how to create a very basic player to run around the level.
Contents:
00:00 Intro
00:27 Setting up
01:08 LDtk: Map and level
01:55 LDtk: Tileset
02:25 LDtk: Layers
03:35 LDtk: Floor rules
06:55 LDtk: Wall rules
12:03 LDtk: Tops of walls
12:57 LDtk is awesome!
13:58 Godot: Addon caveats
14:53 Godot: Adding the addon
15:54 Godot: Project settings
16:35 Godot: Create a scene from the LDtk file
18:03 Godot: Tweaks to background colour
18:55 Godot: Player sprites
19:25 Godot: Making a basic player
22:35 Godot: Testing the scene
23:04 Godot: Fixing the walls
23:44 The end result!
Assets:
Dungeon tileset - https://0x72.itch.io/dungeontileset-ii
LDtk importer addon - https://github.com/levigilbert/godot-LDtk-import