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Tutorial: Rigging an IK Spline Back in Maya

Jason Baskin 161,825 11 years ago
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Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a basic IK spline style back in Maya. Topics include: - Creating the back joints - Creating an IK spline solver - Shaping the IK spline curve with clusters - Creating back and superMover controls - Parenting the clusters into the control hierarchy - Connecting the root to the lower back control (using the parent constraint) - Making the rig scalable (using the Connection Editor) Subscribe or check back often as I'll be posting more tips and tutorials soon!

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