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In this tutorial, I describe the process for creating a basic IK spline style back in Maya. Topics include:
- Creating the back joints
- Creating an IK spline solver
- Shaping the IK spline curve with clusters
- Creating back and superMover controls
- Parenting the clusters into the control hierarchy
- Connecting the root to the lower back control (using the parent constraint)
- Making the rig scalable (using the Connection Editor)
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