Join me as I dive into the Dark Ruins Environment and optimize the scene for GPU performance. This tutorial walkthrough focuses on a variety of optimizations including Nanite, Virtual Shadow mapping, Lighting & Lumen..!
To really get proper results, some of the things we apply such as light draw distances should then be applied scene wide before we start moving that performance needle.
I have a huge Unreal Game Optimization Course! It’s a large catalogue of profiling and optimization videos on a wide range of topics that is receiving new lessons all the time. It’s used by many AAA studios to learn game optimization process and tricks specific to Unreal Engine.
Course Details: https://courses.tomlooman.com/p/unrealperformance
Timestamps
0:00 - Intro
4:30 - Virtual Shadow Mapping (Invalidation Issues, WPO)
13:50 - Niagara GPU Particles
24:35 - Content Settings (Nanite Fallback, Collision, Statistics Panel)
37:50 - Abtest lensflares
41:00 - Lights Radius & Draw Distances
52:30 - DetailMode (Scalability)
53:35 - Tonemapper Sharpen (fighting that blurriness)
56:35 - Nanite MaxPixelsPerEdge
1:00:25 - Outro
Disclaimer: This sample was made by Quixel to provide super high-end visuals, and they delivered. They have stated that performance wasn’t really their primary focus, and this project had a quick turnaround time. So clearly no shade to Quixel regarding perf, it’s an incredibly beautiful sample that is a great playground for us to start optimizing and scaling down to lower end hardware.
More UE5 Resources: https://tomlooman.com