Shader Graph: https://blueprintue.com/blueprint/jpoxem69/
Timestamps:
00:00 Single-layer Water Shader
03:30 Displacement
12:00 Distance Feilds
18:27 Normals
20:30 Bubbles
21:25 Extra Color
22:45 Parameters and Instances
23:10 Outro
This slime material uses a single-layer water material shader and many displacement and mesh distance fields to create a bouncing interactive slime character.