In this tutorial I'll go over generating a minimap texture from your world partition levels. This has been useful for me to integrate a world accurate map with the player location and gameplay actor locations!
This can be useful in-game and it's also very useful for in-editor just to make sure that you don't always have to have everything loaded all the time. It's great to have a visual representation of where you're looking at. I'll go over details so that you can get the capture you want, and potential issues or hurdles you may encounter (bounds, type of capture, quality).
I'm using the Lyra sample project for UE5.4 in this video but you could use any UE5 project :).
Thanks for watching!
Join my Patreon to get video credits and if you'd like to give thanks!
https://www.patreon.com/NanceDevDiaries
Awesome documentation about world partition at : https://dev.epicgames.com/documentation/en-us/unreal-engine/world-partition-in-unreal-engine
---------------
Timestamps:
00:00 - Intro
00:54 - Why World Partition is awesome
01:59 - Open up the map with world partition
02:45 - Load the actors inside the world partition
04:26 - Generate the minimap and potential issues
06:09 - World Partition Map Volume
08:28 - Fix assertion and change map pixel density
12:39 - Exclude the gameplay data layers from the minimap capture
15:53 - The minimap virtual texture
16:29 - Thumbnail to Texture plugin callout
18:19 - Location volumes useful for streaming what you want
22:14 - Lies of P not Life of Pi :D
22:48 - My game example of using the world accurate minimap from world partition