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UE5 Minimap from World Partition Tutorial for use in-game and in-editor

NanceDevDiaries 5,627 10 months ago
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In this tutorial I'll go over generating a minimap texture from your world partition levels. This has been useful for me to integrate a world accurate map with the player location and gameplay actor locations! This can be useful in-game and it's also very useful for in-editor just to make sure that you don't always have to have everything loaded all the time. It's great to have a visual representation of where you're looking at. I'll go over details so that you can get the capture you want, and potential issues or hurdles you may encounter (bounds, type of capture, quality). I'm using the Lyra sample project for UE5.4 in this video but you could use any UE5 project :). Thanks for watching! Join my Patreon to get video credits and if you'd like to give thanks! https://www.patreon.com/NanceDevDiaries Awesome documentation about world partition at : https://dev.epicgames.com/documentation/en-us/unreal-engine/world-partition-in-unreal-engine --------------- Timestamps: 00:00 - Intro 00:54 - Why World Partition is awesome 01:59 - Open up the map with world partition 02:45 - Load the actors inside the world partition 04:26 - Generate the minimap and potential issues 06:09 - World Partition Map Volume 08:28 - Fix assertion and change map pixel density 12:39 - Exclude the gameplay data layers from the minimap capture 15:53 - The minimap virtual texture 16:29 - Thumbnail to Texture plugin callout 18:19 - Location volumes useful for streaming what you want 22:14 - Lies of P not Life of Pi :D 22:48 - My game example of using the world accurate minimap from world partition

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