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UE5 Procedural Grass Using Bezier Curves (Ghost of Tsushima Technique)

Alex 6,213 10 months ago
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In this video we will create a blade of grass for which the shape can be procedurally defined using a bezier curve. I show the process for a quadratic curve, although the technique works for higher order curves as well. Part 2: https://youtu.be/YxE9yN9uOXU

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