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#UE5 Series: Should We Use MegaLights in UNREAL Engine 5.5?

SARKAMARI 24,270 6 months ago
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- You can support this channel via https://www.patreon.com/sarkamari - Check out my Unreal Engine playlist for more videos like this one: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs - You can access our online shop via: https://www.youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store - Follow me via: https://x.com/@Sarkamari1 http://instagram.com/SARKAMARI.CG https://www.reddit.com/u/SARKAMARI Debuting in Unreal Engine 5.5, Megalight was highlighted at Unreal Fest 2024, where Epic Games demonstrated its power by running scenes with over a thousand lights on a standard PlayStation 5. They touted its efficiency, even on mid-range hardware, positioning it as a game-changer for next-gen development. But the real question is: is Megalight just hype, or is it truly worth exploring? Let’s dive in and find out. - The Scene used in this tutorial is Ancient Cathedral Environment: https://www.fab.com/listings/4e0b82c2-95c8-4b8f-90d1-9eb17672c1c8 - Demos used in this tutorial are captured from Unreal Engine 5.5 Megalights - Tech Demo | Unreal Fest 2024: https://www.youtube.com/watch?v=p9XgF3ijVRQ - Intro music by @Limujii-Sweet Talks: https://youtu.be/PmLHb3db2vA @SARKAMARI #sarkamari #UnrealEngine #GameDevelopment #Animation #Tutorial #PropAttachment

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