- To Access the Pixel Lab’s amazing VDB collection visit this link: https://www.thepixellab.net/ref/79/ - Check out my Unreal Engine playlist for more videos like this one: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs - You can support this channel via https://www.patreon.com/sarkamari - You can access our online shop via: https://www.youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store - Follow me via: https://x.com/@Sarkamari1 http://instagram.com/SARKAMARI.CG https://www.reddit.com/u/SARKAMAR This tutorial explores the latest VDB improvements in Unreal Engine, offering a step-by-step guide on importing VDB sequences, adjusting attributes, refining data, enhancing quality with console variables, and integrating with the Level Sequencer. Packed with tips, it’s a comprehensive introduction to understanding VDB workflows in Unreal Engine. Timestamps: 00:00 Let's Get Started 01:14 Working with Heterogeneous Volume Actors 08:53 Sparse Volume Material 15:13 Connecting SVTs to Heterogeneous Volume Actors 26:08 Level Sequencer 29:10 Console Variables (UE 5.5 Improvement) 36:26 Holdout Support for VDBs (UE 5.5 Improvement) 45:09 Outro - Intro music and the track used in the demo is created by @Limujii-Sweet Talks: https://youtu.be/PmLHb3db2vA @SARKAMARI #sarkamari #unrealengine #ScratchModule