Today, this video will go over the basics of setting up a control rig for any skeletal mesh of you choice, as well as how to attach this control rig to an actor to control the position of your mesh!
Shameless plugs:
Twitter: https://twitter.com/PiEqualsThreeVP
Chapters:
00:00 - Intro
00:21 - Creating a Control Rig
02:05 - Importing Bone Hierarcy / Mesh
03:26 - Creating a Control
04:31 - Controlling Bones with Controls
06:01 - Creating a Control at a Bone Position
08:31 - Creating a Blueprint with Mesh and Control Rig
09:56 - Adding User Defined Elements to Control Rig Component
12:02 - Attaching Control to Other Actor in Editor
13:11 - Choosing Transform Values
13:48 - Adding Spring Interpolation to Control Rig
14:55 - Final Result (???)