This episode is all about making a custom controller for FPS games. Going through the entire design process from sketch, clay model, 3D scanning, surfacing, CAD engineering, 3D printing and finishing. Wrapping everything up with some play testing with data comparisons against standard gamepad and keyboard/mouse performance. Merch Store https://www.youtube.com/channel/UC7U3NFI7lKgnzPacvDJvUHQ/store BG Audio Track https://audiojungle.net/item/urban-beat/22565803 Aim training and testing with AimLabs https://aimlabs.com/ Custom controller tuning with RawAccel https://github.com/a1xd/rawaccel Mouse/Keyboard play captured using NohBoard https://github.com/ThoNohT/NohBoard Controller play captured using HardwareTester https://hardwaretester.com/gamepad York University Paper - Gameplay Evaluation of the Trackball Controller https://www.yorku.ca/mack/FuturePlay2.html 00:00 - Intro 00:37 - FPS Aiming and Movement 02:23 - Design Research 03:20 - Controller Layout & Clay Model 05:32 - 3D Scanning & Processing 08:13 - Hardware Sourcing & Teardowns 10:25 - Build Strategy & ID 11:44 - Fusion 360 Engineering 16:55 - 3D Printing and Wiring 17:59 - Dry Testing 21:06 - Painting & Final Assembly 23:51 - Final Photos 24:38 - Play Testing & Data 27:38 - Close