In this video, I break down how to transition from traditional Unity (OOP) to Unity 6 DOTS using Entities, Components, and Systems. We’ll compare old class-based code side by side with DOTS-based code and explore a new way of thinking—where tasks define the necessary components and systems to achieve functionality.
🏃♂️ Building an Infinite Runner with DOTS
This is the first episode of my pure DOTS Infinite Runner series! Each episode, we’ll construct new tasks and gradually build a fully optimized game. By the end, you’ll have a deep understanding of how to structure your code and folders efficiently in DOTS.
🔹 What You’ll Learn Today:
✅ The key differences between old Unity and DOTS
✅ How ECS (Entity Component System) changes game architecture
✅ Why thinking in tasks helps you design better systems
✅ A structured approach to organizing code and folders in DOTS
🎮 Whether you’re new to DOTS or trying to make sense of ECS, this series will help you master the new paradigm step by step!
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#Unity6 #DOTS #GameDev #ECS #UnityECS #UnityTutorial