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Unity 6 DOTS: From OOP to ECS – Side-by-Side Comparison!

Echos of Xenos 45 3 weeks ago
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In this video, I break down how to transition from traditional Unity (OOP) to Unity 6 DOTS using Entities, Components, and Systems. We’ll compare old class-based code side by side with DOTS-based code and explore a new way of thinking—where tasks define the necessary components and systems to achieve functionality. 🏃‍♂️ Building an Infinite Runner with DOTS This is the first episode of my pure DOTS Infinite Runner series! Each episode, we’ll construct new tasks and gradually build a fully optimized game. By the end, you’ll have a deep understanding of how to structure your code and folders efficiently in DOTS. 🔹 What You’ll Learn Today: ✅ The key differences between old Unity and DOTS ✅ How ECS (Entity Component System) changes game architecture ✅ Why thinking in tasks helps you design better systems ✅ A structured approach to organizing code and folders in DOTS 🎮 Whether you’re new to DOTS or trying to make sense of ECS, this series will help you master the new paradigm step by step! 🔥 Subscribe for more DOTS tutorials and game development insights! #Unity6 #DOTS #GameDev #ECS #UnityECS #UnityTutorial

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