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Unity Occlusion Culling Tutorial

Freedom Coding 20,243 1 year ago
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Occlusion culling is a rendering feature used in many games. It disables meshes of all objects, that the camera can't see at the moment, which improves performance. The best use case is for interiors. Occlusion culling in Unity is really simple to set up. I will also teach you how to make dynamic occluders and dynamic occludees! City Package - https://assetstore.unity.com/packages/3d/environments/urban/city-package-107224 👍 Like and 🔔Subscribe for More Unity and C# Tutorials https://www.youtube.com/@UClTnTUyCeSu9tN8FNNoXMRg 🌟 Support My Work and Unlock Exclusive Content! 🌟 👉 Patreon: https://www.patreon.com/FreedomCoding 🎮 Join Our Developer Community! 💬 Discord: https://discord.gg/JzssYyjvGu 💖 Support Me Financially ☕ PayPal, Revolut: [email protected] Are you looking for a Unity/C# tutor? Contact me here - [email protected] Website - https://www.freedom-coding.com Timestamps: 00:00 What Is Occlusion Culling? 00:25 Setting Up Occlusion Culling 01:58 Testing 02:35 Dynamic Occludees 03:02 Dynamic Occluders 03:28 Baking Settings 04:08 Occlusion Area 04:24 Conclusion

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