Occlusion culling is a rendering feature used in many games. It disables meshes of all objects, that the camera can't see at the moment, which improves performance. The best use case is for interiors. Occlusion culling in Unity is really simple to set up. I will also teach you how to make dynamic occluders and dynamic occludees!
City Package - https://assetstore.unity.com/packages/3d/environments/urban/city-package-107224
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Timestamps:
00:00 What Is Occlusion Culling?
00:25 Setting Up Occlusion Culling
01:58 Testing
02:35 Dynamic Occludees
03:02 Dynamic Occluders
03:28 Baking Settings
04:08 Occlusion Area
04:24 Conclusion