#animation #unrealengine #metahuman #floatinghead
This is for people using UE 5.4 or older mainly, but the issue still happens in 5.5
Floating Head Fix is at 48 minutes: https://www.youtube.com/live/DXiaOsihkss?si=10cyN6b68-QM8Qu1&t=2886
In this essential episode of Unreal Tech Tips, we’re tackling a common and tricky issue: fixing the "floating head" problem in MetaHuman face animations. If you’ve experienced heads drifting or resetting during facial expressions, this session will walk you through keeping everything in sync and avoiding crashes in the Movie Render Queue.
What We’ll Cover:
Identifying Gaps in Animation Sequences: Learn to spot and address gaps in the sequencer that lead to the floating head issue.
Creating and Baking Neutral Animation Frames: Use a neutral frame from your animations to fill gaps, keeping head position aligned.
Stretching and Baking Continuous Sequences: A crucial step to prevent resets and stabilize animation for smooth rendering.
Layering Expressions with Weight Adjustments: Add expression tracks seamlessly without disrupting the face animation pipeline.
Join me live to master these techniques and add a polished, professional touch to your MetaHuman animations. This episode is packed with practical tips to keep your characters looking cohesive on screen.
How to import a MetaHuman and start animating in the sequencer:
https://youtu.be/5v1phOvWbj4?si=-F-B8aLSVs1Rw2JM
Pre-made Facial MoCap Animation Sequences:
https://www.unrealengine.com/marketplace/en-US/product/animated-mocap-facial-expressions