Unreal has very good tools for visual scripting with blueprint but of course, there's always those who want to write their code. unreal offers scripting in c++. and while that might sounds like a nightmare, it's not as bad as you think. So come along and let's find out all about C++
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Timestamps :
00:00:00 Project Setup
00:10:55 Classes
00:34:57 UPROPERTY
00:43:08 Pointers*
00:52:36 #include and Casting
01:20:53 Spawning Actors
01:36:49 Timers
02:02:10 Overlap Events
02:20:08 Damage Dealing
02:35:44 Blueprint Pure UFUNCTIONS
02:45:53 Refactoring code
02:57:23 Intro to Behavior tree AI
03:08:14 BTTasks and BTServices
03:30:06 Delegates
03:48:05 USTRUCT