Learn how to build a cinematic forest path environment in Unreal Engine 5 — step by step.
In this full workflow tutorial, I use PCG to scatter trees and foliage, create a procedural path, and light the scene for a cinematic look.
Finally, I render using Movie Render Queue and color grade the shot in DaVinci Resolve.
Shareable assets Project File: https://www.patreon.com/posts/127499246
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LINKS & STUFF:
Free UE assets: https://hojdee.com/free-assets
Console Commands:
r.raytracing.nanite.mode 1
r.raytracing.normalbias 1
r.raytracing.culling 0
PN interactive Spruce Forest:
https://www.fab.com/listings/f8044501-17a2-498f-b198-5f1bc71ee87a
Rural Australia:
https://www.fab.com/listings/1c1467ce-a2f5-4be1-8988-9069f90a8571
Megascans:
billberry wmqlahuqx
wild grass vlkhcbxia
common spruce branch uehjadvfa
common fern rhDso
tundra rocky ground vjeodizmw
road debris decal sgvljkg
Norfolk Pine Dry Leaves decal shxcdzo
Pine Needles decal sg3b1ko
Pine Needles decal sl1mybn
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TIME STAMPS:
00:00:00 | intro
00:00:32 | base level
00:02:31 | pcg trees
00:08:32 | pcg ground vegetation
00:22:57 | path
00:30:45 | middle of the path
00:47:17 | sides of the path
01:11:16 | twigs
01:21:36 | decals
01:46:53 | addressing issues
01:50:04 | lighting
02:01:24 | camera, sequencer, mrq
02:12:37 | birds & falling leaves
02:17:14 | rendering & davinci resolve
02:20:57 | vertical render
02:21:56 | outro
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HASHTAGS:
#3d #cgi #unrealengine #ue5 #unrealengine5
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MUSIC & SOUND EFFECTS:
Winter by Alexander Nakarada (CreatorChords) | https://creatorchords.com
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
Mechanolith by Kevin MacLeod | http://incompetech.com
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
Sound Effect from Pixabay