This Unreal Engine 5.4 tutorial dives into Procedural Content Generation (PCG) to craft landscapes, sculpting for natural details, material painting for rich textures, and seamless tiling for environment design. Follow along as we build a cinematic cabin scene - perfect for beginners and veterans alike!
Simple Wood Cabin:
https://sketchfab.com/3d-models/simple-wood-cabin-9f824106f9a941f4b5d2f3101bd4db20
Simple Table and Chair:
https://sketchfab.com/3d-models/simple-table-and-chair-a977ede7650d4976b6b58ba4192547e7
European Hornbeam Meshes:
https://www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-hornbeam-early-access
= Timestamps =
00:00 - Intro
00:26 - Setting Up Project
00:56 - Landscape Mode
01:52 - Blocking Horizon Line
2:20 - Procedural Content Generation (PCG)
03:51 - Tree Meshes
06:26 - Density Filter
06:54 - Blocking Volume
08:27 - Cabin
08:58 - Setting Up Frame
09:14 - Transform Points
09:38 - Saplings & Seedlings Setup
12:10 - Forest Floor
14:00 - Material Painting
14:18 - Painting Foliage
14:50 - Leaf Movement
15:12 - Cabin Materials
16:26 - Lighting
17:01 - Concluding Notes
17:08 - Outro
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WHO ARE WE?
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.
This course was taught by:
Shaun Ansari, Unreal Authorized Instructor partner at Epic Games | Co-Founder & CEO of Reality Forge
#unrealengine #unrealengine5 #unrealengine5tutorial #environmentdesign