If you're looking for the best way to get camera tracking from Blender imported into your UE5 scenes, this should answer most if not all of your questions! But if you have any more questions, drop a comment! Replying to all :)
Thanks for watching and feel free to connect with me on
IG: @andrewdileo
Directed by Ben Proulx
IG: @btproulx
Special Thanks to Michael Reed (@michaelreed_ig) for additional VFX, texture art and modeling awesomeness. Couldn't have done it without you.
VFX demo from my work on "XXL" by Young Posse
WATCH FINAL HERE: @
Useful Documentation:
Importing USD to Unreal:
@-US/WorkingWithContent/USD/USDinUE4/
Using Media Tracks in ue5:
@-US/AnimatingObjects/Sequencer/HowTo/UsingMediaTracks/
SEO: Unreal Engine VFX, Camera Tracking, Blender, ue5.4, Blender to Unreal, Universal Scene Description, VFX Workflow, Kitbash3D, XXL, Young Posse, Behind The Scenes, Green Screen