In this video we create a cinematic driven from data captured by take recorder during a gameplay session. We explore topics like the camera crane, motion blur and extracting take recorder data to a proxy blueprint actor for ease of use.
=Timestamps=
00:00 - Introduction
00:22 - Project Recap / Setup
00:41 - Recreating my drive path with rings
01:03 - Setting up game mode for offroad vehicle
01:30 - Using Take Recorder to capture gameplay
02:36 - Adding CineCamera and Camera Crane
03:48 - Animating The Crane and setting up sequence
05:31 - Animating The Camera with Automatic Keyframing
07:41 - Setting up VDB (Smoke) Animation In Sequencer
08:43 - Example of problem (No Wheels / Suspension)
09:01 - Creating Proxy Offroad Car Actor
10:02 - Adding our Proxy Offroad Car to the sequence
11:18 - High Quality Motion Blur For Wheels
11:57 - Outro
Link To Textfile for Ring Path:
https://www.dropbox.com/scl/fi/bpz2uw0cymwnntpjgq4ks/RealityForge_TakeRecorderTutorial_DrivePath.txt?rlkey=54k76g5fd6ujruv6lydxyygja&st=rgse0p36&dl=0
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WHO ARE WE?
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.