The enhanced color grading UX in the ICVFX Editor is relevant and applicable to any Unreal Engine artist who works with color grading in Post Process Volumes and Color Correction Regions, even if nDisplay is not involved in the project. As such, this panel will be promoted up for general editor use and made available to all artists.
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===My Book===
Check out my book "Virtual Filmmaking with Unreal Engine 5" - A step-by-step guide to creating a complete animated short film" now available on Amazon https://packt.link/kTdlP
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more
===Key Features===
• Harness Unreal Engine's real-time technology to create limitless, high-fidelity content
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• Grasp the principles of photography and the art of storytelling
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• Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
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• Creatively apply Lumen Global Illumination and Reflections techniques
• Use multiple virtual cameras and apply post-production techniques
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===Timestamps===
00:00 Intro
00:36 Creating the project & installing the plugins
01:45 Exporting assets from Twinmotion
03:08 Importing assets from Twinmotion
04:59 Posing the sneakers, importing quixel assets and setting the camera
08:35 Adding lights
13:35 Creating the background texture
16:53 Creating the motion design elements
19:45 Animating the background elements
21:19 Animating the camera
23:28 Adding the text
25:47 Adding fog and setting exposure
26:53 Setting up for rendering
28:05 Finalizing in Davinci Resolve
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