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Unreal Engine Motion Control S-BUS and CAN-BUS Fundamentals

Ramiro's Lab (RLAB) 6,150 3 years ago
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Unreal Engine Motion Control S-BUS and CAN-BUS Today we start learning the fundamentals of S-BUS and CAN-BUS that we are going to use to control external devices from Unreal Engine. Documentation: https://github.com/videofeedback/RamirosLab/blob/main/20211223_Unreal_Engine_Motion_Control_S-Bus_CAN-Bus.md Finally, today we start with the fundamentals of the S-BUS and CAN-BUS protocol. Those are the tools that we are going to use to remote control our external equipment. The final goal is to have a brand agnostic open source motion control system. I am reverse-engineering DJI Protocol, but the plan is to do this with all the brands possible. Since DJI is the only brand with so much information for developers is that DJI is the first brand that I will focus on, but I am extending the offer to all the brands. Even if your company has its own remote control system, I think is beneficial to open the protocol for developers who wants to use your equipment for custom solutions. If your company wants to be part of this open-source ecosystem, please contact me directly. I am not asking for freebies or asking for sponsorship, just technical details so we can include your equipment on the open-source ecosystem. If anyone wants to help to decode their preferred equipment, watch this video to understand how to reverse engineer their communication so you can later use this information for your system, and please share the information with the community. All the projects are going to be hosted at: http://www.github.com/videofeedback/ Links: JOIN THE DISCORD SERVER!!!: https://discord.ramiroslab.com YOUTUBE: https://youtube.ramiroslab.com TWITTER: https://twitter.ramiroslab.com CLUBHOUSE: @RAMIROMDO SUPPORT THE CHANNEL BUYING NFTs: https://nft.ramiroslab.com/ SUPPORT THE CHANNEL WITH DONATIONS: 0x2BEf61929d96D1847c254994e048661Dd4Ca1167 #unrealengine #motioncontrol #cameratracking #vive #oculus #metaverse #realsense #lidar #dji

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