In this tutorial I take a look at using SVGs to create complex shapes in Unreal Engine 5.5 with its new Motion Design Tools. Learn how to import, edit properties, extrude, bevel, create materials and make other modifications using Modeling mode.
Content for the Tutorial - https://leeewall.gumroad.com/l/vunlb
Chapters
00:00 Welcome
00:38 Download SVG and add Materials
02:33 Download Import SVG
03:40 SVG Actor
04:23 Drag n Drop SVG
04:38 SVG Properties
04:50 2D SVG
06:22 3D SVG
06:34 Extrude SVG
07:51 Bevel SVG
08:50 SVG Material
11:49 Adobe Illustrator to SVG
15:07 Convert SVG to Mesh
17:52 Static Mesh Bevel
19:08 Modeling Mode
20:20 Selecting Edges
22:46 Create the Bevel
23:39 Add Material ID
Here are some other tutorials that might help if you are new to Unreal Engine's Motion Design Tools.
https://youtu.be/yt9bnoH-6OI?si=DyCNroPw4bGmVVHm
https://youtu.be/JsBldhDZq7I?si=_xAEylmEmk9SXFID
https://youtu.be/5vetGCihslM?si=jpKcBgHmpYsxXdy3
https://youtu.be/4-kPMYwA-1w?si=UWQ7kYQpNAomeiKK