We start with the Lyra Gameplay Ability system:
- How to set up a basic ability and connect it to gameplay tags
- How to set up a localized Enhanced Input system to extend the Lyra keybinds in your plugin
00:00 - Start
00:24 - Infographics - Node References
03:37 - Implementing a very basic Gameplay Ability
07:20 - Enhanced Input as local chain to extend Lyra
13:25 - Thoughts for the next video
13:56 - The End
Please refer to more information:
- the regarding webpage: https://bit.ly/3TrYtTA
- on the Infographic used in the video: https://bit.ly/bastian_info. This is an Epic concept (https://bit.ly/unreal-schematics) that I borrowed - mine will be more a step-by-step approach to solve some problems with Lyra
- on my Unreal Forum: https://bit.ly/3mRXhwG
- on Twitter: https://bit.ly/bastiantweet
- all BluePrints are documented on blueprintUE to make copy/paste easier: https://bit.ly/Bastian-PasteBin
- The repository (with all retargeted animations) can be found at https://github.com/DeveloperBastian/BastianPlugin. How to use Git and keep this series always up to date for you is described here: https://youtu.be/UtG6Kjf-HZE