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Unreal Lyra Gameplay Ability System (GAS) & Enhanced Input

Bastian Dev 3,931 2 years ago
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We start with the Lyra Gameplay Ability system: - How to set up a basic ability and connect it to gameplay tags - How to set up a localized Enhanced Input system to extend the Lyra keybinds in your plugin 00:00 - Start 00:24 - Infographics - Node References 03:37 - Implementing a very basic Gameplay Ability 07:20 - Enhanced Input as local chain to extend Lyra 13:25 - Thoughts for the next video 13:56 - The End Please refer to more information: - the regarding webpage: https://bit.ly/3TrYtTA - on the Infographic used in the video: https://bit.ly/bastian_info. This is an Epic concept (https://bit.ly/unreal-schematics) that I borrowed - mine will be more a step-by-step approach to solve some problems with Lyra - on my Unreal Forum: https://bit.ly/3mRXhwG - on Twitter: https://bit.ly/bastiantweet - all BluePrints are documented on blueprintUE to make copy/paste easier: https://bit.ly/Bastian-PasteBin - The repository (with all retargeted animations) can be found at https://github.com/DeveloperBastian/BastianPlugin. How to use Git and keep this series always up to date for you is described here: https://youtu.be/UtG6Kjf-HZE

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