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USE COMPOSITION trust me.

Nesi 174,498 9 months ago
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I'm not saying you should never use Inheritance, just be careful and use Composition where necessary. I mean State Machine when I say "Behaviour Tree". These are actually two different terms I didn't realise. Composition, Message Bus, State Machine Patterns. Consider this a code overview of my current project, It's a break down of the Behavior Tree in my game. Tired of spaghetti code? Join me as I refactor my 2-year-old game project using State Machine, Message Bus & Composition! This video is your guide to cleaner, more maintainable code. Editor - https://ytjobs.co/talent/profile/121942?r=286&utm_campaign=share-profile&utm_ref=talent&utm_source=copylink #gamedev #refactoring #codingpatterns

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