The BEST HDRI Dome Setup for realistic Integration and Ground Effects
๐ ๐ฆ๐ฐ๐ฒ๐ป๐ฒ ๐๐ถ๐น๐ฒ๐ + ๐๐ผ๐ป๐๐ ๐๐ผ๐ป๐๐ฒ๐ป๐: https://www.patreon.com/jonasnoell
In this tutorial, weโll build a custom HDRI Dome Integration Setup that achieves far better results than V-Rayโs built-in tools, like the Finite Dome. By using actual geometry with standard shaders, we can create more realistic Ground Integration compared to traditional methods. This setup allows for advanced effects, such as bump mapping details, reflections, and even water puddles, all reacting naturally to HDRI illumination.
๐๐ง ๐๐ก๐ข๐ฌ ๐๐ข๐๐๐จ, ๐๐จ๐ฎโ๐ฅ๐ฅ ๐๐๐๐ซ๐ง ๐๐จ๐ฐ ๐๐จ:
โ
Set Up a Custom Dome: Build a flexible HDRI Dome Setup for enhanced control.
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Improve Ground Integration: Use geometry and standard shaders to achieve realistic surface blending.
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Derive Floor Effects: Add details like bump mapping, realistic reflections, and water puddles.
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Apply the Workflow Across Tools: Use this method in other software (Cinema4D, Maya, Blender, Houdini) and render engines (Corona, Octane, Redshift, Arnold, Cycles, Eevee).
Iโm using 3ds Max and V-Ray 6 in this demo, but the workflow can be replicated in other V-Ray versions and rendering tools.
โถ๏ธ ๐๐ก๐๐ฉ๐ญ๐๐ซ๐ฌ
00:00 - Overview
04:05 - Dome Setup
08:59 - Floor Setup
13:28 - Final Setup
โถ๏ธ ๐๐๐ฅ๐ฉ๐๐ฎ๐ฅ ๐๐ข๐ง๐ค๐ฌ
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