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V-Ray | Procedural SPONGE Material

Jonas Noell 6,780 9 months ago
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In this video we will build a realistic sponge shader. We will first build a realistic surface by blending several procedural textures together for a displacement effect. Using this workflow doesn't require any UV preparation and you can simply apply the same approach to any object. After having our displacement set up correctly we can then move on to build our shader. In order to achieve a realistic result we will use Sub Surface Scattering (SSS) and we will explore the various options that the VRay Material offers for these type of effects. Finally we will add some finishing touches by using VRayFur to add some tiny hair and complete our finished result. I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others. Chapters: 00:00 - Introduction 00:12 - Overview 00:50 - Procedural Displacement 09:02 - Exclusive Promo 09:45 - Shading Setup 14:59 - Fur Setup Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-) Check out my Patreon for all my scene files, additional videos or just to support this channel :-) https://www.patreon.com/JonasNoell

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