This timelapse shows my approach to modeling a concept car in Blender. I started without a fixed idea, letting the design evolve through blockout and material exploration. By refining forms and edge flow, I tested how small iterations shape the final result.
Chapters -
00:00 intro
00:07 start
00:52 remaking base mesh00:01:46:20 making guilds with grease pencil
02:23 making new base mesh with guilds
03:42 adding details
07:55 headlight
10:19 more details
14:35 tire
16:42 rigging
17:33 material
20:02 outro
Music -
Chamber by Riyhsal riyhsal-elycpl-ny-kun
Creative Commons — Attribution 3.0 Unported
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