How can we move and animate a large sprite at 60Hz? Here are the main details of my first pass sprite add-on for the Simple 6502 VGA project, which supports just a single 256x256 3-colour sprite at the moment.
This also includes some clock line ringing/reflection issues and mitigations. This website seems to have good information about these techniques: https://www.marvintest.com/KB/Q200196/Proper-Termination-of-High-Speed-Digital-Signals
Do let me know if I skipped any details you'd have been interested in, or if anything was unclear!