Learn how narrative designers shape the great stories of gaming as Jonathan interviews Game Writer Evan Skolnick about his book, Video Game Storytelling. Evan has over 20 years experience in the games industry and has worked on over 50 titles including Marvel Ultimate Alliance 2, Cuphead, Star Wars 1313, and Concrete Genie. Check out Evan's book here: https://bit.ly/4eqONBF
Learn more about the Game Writing Focus at the University of Silicon Valley https://usv.edu/
https://usv.edu/academics/game-design-development/bachelor-of-arts-game-design/#game-writing
00:00 - Intro
00:49 - Who should read "Video Game Storytelling"
05:01 - Why do some games struggle with story
09:33 - Why 3 Act Structure is important for Game Writing
12:54 - How games handle an opening act effectively
19:52 - How to know when a cut scene is too long
25:05 - Star Wars 1313
31:12 - What makes a great Video Game Villain
38:34 - Games that excel at Narrative Design
41:10 - Continued Learning for Game Writers
43:57 - Game Writing Course at University of Silicon Valley
48:47 - Writing for an existing IP (Marvel Ultimate Alliance 2 - minor spoilers)
01:00:38 - Common script changes for a narrative consultant (Concrete Genie - minor spoilers)
01:08:24 - What's a lesser known Comic Book Story that would make a great game
ABOUT VIDEO GAME STORYTELLING
With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience.
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ABOUT LITS PLAY
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TAGS
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