Making huge games in unity can quickly lead to problems - hopefully this video can help you to avoid them.
Links:
CrossScene Reference / GUID Based Reference:
https://github.com/Unity-Technologies/guid-based-reference
Material Property Override:
https://github.com/Unity-Technologies/FPSSample/tree/master/Assets/Tools/MaterialPropertyOverride
NavMeshComponents:
https://github.com/Unity-Technologies/NavMeshComponents
Video Devlog by Robert Thomson:
https://youtu.be/7PpkAhVZMDc
Timestamps:
00:00 - Intro
00:39 - Hardware
01:13 - Lighting
02:09 - Pro Builder
03:16 - Editor Performance
04:45 - Runtime Performance
06:53 - Planning for Performance
07:59 - No Automatic Systems
09:01 - Finding Close Objects
09:57 - Physics
11:22 - Non Player Characters (NPCs)
13:05 - Memory Management
13:48 - Reuse Assets
14:35 - Coding
15:01 - Profiling
15:59 - Keep Things Simple
16:27 - Summary
17:42 - Outro
My Twitter:
https://twitter.com/Leorid4