Talking about InDenial and AM64, then and now. Going in depth about our design processes and a summary of what we make, rambling off the top of my head. Here you'll learn a little bit about Metroid 64 history, and get some behind the scenes in how we have been developing over the course of 4 years. As well as get a brief insight in other projects we play with. You can play some early versions of these experiences here:
https://indenial-game-studio.itch.io/
I also recently lost my job, don't worry it was wojack, but I made this video a few weeks ago and was apprehensive to put it up as our lives flip 180 all the time, but read an article that says, screw perfection, show work. So yeah, don't expect professionalism here, being professional never worked for me before, and maybe I'll try it again in a couple of years after all the privileged morons lose their jobs.
That being said, I hope you enjoy the vid and if you have any questions, feel free to ask questions, I'm very open to answering them.
You can join our Discord here:
https://discord.gg/hPsWtD8dQ8
You can join our Patreon here:
patreon.com/indenialgamestudio
You can play some of our prototypes here:
https://indenial-game-studio.itch.io/