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What Makes a Good Combat System?

Game Maker's Toolkit 1,949,593 7 years ago
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🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 One of my most requested video topics is combat systems. So let’s look at everything from Bayonetta and Yakuza, to Batman and God of War, to break down the essential elements of a good melee combat system. === Sources and Resources === Making a powerful punch sound from scratch | Marshall McGee https://www.youtube.com/watch?v=vGM7dFFfmJ4 Action Game Analysis Playlist | Turbo Button https://www.youtube.com/watch?v=rUAclnNiusw&list=PLk8khhlFoNlwSjSdrYdeG4NMCcFU_sRrG 7 combat systems that every game designer should study | Gamasutra https://www.gamasutra.com/view/news/261698/7_combat_systems_that_every_game_designer_should_study.php === Chapters === 00:00 - Intro 01:17 - Attacking Fast and Slow 04:35 - Attack Range 05:30 - Tactical Options 06:16 - Complex Inputs 07:34 - Block and Dodge 08:20 - Parry / Counter 10:07 - Stun Locking 11:22 - Enemy Design 12:53 - Encouraging the Full Move Set 13:53 - Making an Impact 15:55 - Conclusion 17:04 - Patreon Credits === Games Shown === Devil May Cry 4 (Capcom, 2008) Golden Axe (Sega AM1, 1989) Double Dragon (Technōs Japan, 1987) Bayonetta 2 (PlatinumGames, 2014) God of War (Santa Monica Studio, 2018) For Honor (Ubisoft Montreal 2017) Furi (The Game Bakers, 2016) Dark Souls (From Software, 2011) Devil May Cry 3: Dante's Awakening (Capcom, 2005) Metal Gear Rising (PlatinumGames, 2013) Nier: Automata (Platinum Games, 2017) Horizon Zero Dawn (Guerrilla Games, 2017) Dark Souls III (From Software, 2016) Yakuza 5 (Sega, 2012) The Surge (Deck13 Interactive, 2017) Yakuza 0 (Sega, 2017) Monster Hunter: World (Capcom, 2018) Castlevania: Lords of Shadow (Mercury Steam, 2010) Transformers: Devastation (Platinum Games, 2015) Bloodborne (From Software, 2015) Middle-earth: Shadow of War (Monolith Productions, 2017) Bayonetta (PlatinumGames, 2009) Ryse: Son of Rome (Crytek, 2013) Darksiders (Vigil Games, 2010) Yakuza 6: The Song of Life (Sega, 2016) Batman: Arkham Asylum (Rocksteady Studios, 2009) Super Smash Bros. for Wii U (Sora, 2014) Call of Duty: WWII (Sledgehammer Games, 2017) Batman: Arkham Knight (Rocksteady Studios, 2015) Tekken 7 (Bandai Namco, 2017) Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010) Hellblade: Senua's Sacrifice (Ninja Theory, 2017) Assassin's Creed II (Ubisoft Montreal, 2009) Metroid: Samus Returns (MercurySteam and Nintendo, 2017) Nioh (Team Ninja, 2017) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) Shank (Klei Entertainment, 2010) The King of Fighters XIV (SNK, 2016) Punch-Out!! (Next Level Games, 2009) Lords of the Fallen (Deck13 Interactive and CI Games, 2014) Resident Evil 6 (Capcom, 2012) God of War III (Santa Monica Studio, 2010) God Hand (Clover Studio, 2006) === Credits === Music used in this episode: Sayonara (Blue Wednesday) We’ll Figure it Out Together (Lee Rosevere) Waiting For the Moment That Never Comes (Lee Rosevere) Southside (Lee Rosevere) Sayonara (Blue Wednesday) k. Part 2 - 01 untitled 1 (animeistrash) Blue Wednesday on Soundcloud - https://soundcloud.com/bluewednesday Lee Rosevere on Bandcamp - https://leerosevere.bandcamp.com === Subtitles === Contribute translated subtitles - https://amara.org/v/C3BEd/

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