It's weird world out there for motion capture. How does one figure out where to put those hard earned CG dollars? This video is for developers, animators and vtubers who are trying to figure out this stuff for the first time.
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Creators mentioned in this video
@WorkbrandAssets @Fofamit @Megasteakman @PixelFire @Kana_Fuyuko @PrismaticaDev @pumpkinpotion @CodeMiko @Corridor @CorridorCrew @RokokoMotion @MovellaInc @TextureSupply @CinematographyDatabase
Gear Mentioned (Affiliate Links)
Valve Index https://amzn.to/3SbKgZV
Vive trackers https://amzn.to/3BrPDyc
Lighthouses https://amzn.to/3ODUBuZ
Straps https://amzn.to/3vpD56Z
USB hub https://amzn.to/3Q5BUBu
Ultra Leap https://amzn.to/3SPX34X
Rokoko
Perception Neuron 3
Xsens
Manus
Chapters
00:00 Intro
02:35 Chip shortage
03:13 Criteria for a good mocap solution
05:34 Rokoko
10:43 Xsens
12:40 Manus
13:47 Leapmotion
15:33 Optical Tracking
16:12 Steam VR / Vive
20:01 WHAT TO BUY
20:44 Tundra Trackers
21:45 Facial Tracking
23:09 The future of mocap
23:49 Closing
#unrealengine #vtuber #motioncapture