The mid-90s was a time of change for videogames. Not only was the medium itself maturing from the 16 to 32 bit generations in terms of tech, but the media on which the games were printed was changing to CDs, flat sprites were changing into three dimensional polygons, stories were becoming grander, and real voice acting and music recordings were becoming more popular. With these changes came an era of expanded experimentation with different gaming concepts.
The ceiling of the feasible was substantially elevated, so developers were slinging lots of ideas around that might not have possible ten years ago. From this mentality, many imaginative classics would be brought into the world. Early polygonal triumphs like Omega Boost, Silent Hill, and Twisted Metal owe their very existence to the open-mindedness of developers and publishers of the time. Of those lesser-known-but-still-fantastic early polygonal creations that would emerge was Jeto Moto; a racing game that combined hoverbikes, unique track types, land and water terrain, and a James Bond-style soundtrack to make a genuinely fascinating and unique experience.
The game would quickly go on to follow the same pattern of most successful early PS1 games by becoming a series of three games with conservative improvements throughout. However, unlike Spyro, Crash and other PS1 trilogies, Jeto Moto slammed on the brakes after the third game, and we wouldn't see a single additional release to this day. But why would that be? Why would a racing series that saw so much popularity with it's fresh take on the genre suddenly lose it's momentum and fade into obscurity for over 20 years? What the hell happened to Jet Moto?
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