Social deduction has some big key issues in using it to develop a board game, mostly stemming from how group reliant they are. Issues can be player elimination in long games, or by the game boiling down to a 50/50 pick. Sure, there's also the issue where your group just does not want to lie, which also is a counterpoint to how group dependent these games are. You don't want to be playing a subpar team game for many hours after the traitor has been revealed! Tabletop traitor games issues get somewhat solved by Human Punishment: The Beginning, but that unleashes so many more mechanics for this more casual genre.
Are the super big memories from Battlestar galactica worth it, or should you just play other games for swingy moments? Or maybe just play shorter social deduction party games, like Werewolf. Or just look into video game social deduction!
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Games mentioned: Battlestar Galactica (with Pegasus and Daybreak expansion), Dead of Winter (with Long night Expansion), Spyfall, Spyfall 2, Fake Artist goes to New York, The Mole, Nemesis, Blood on the Clocktower, Shadows over Camelot, SanGuoSha, Mafia, Werewolf, Secret Hitler, Bang!, Dark Moon, Unfathomable, Human Punishment: The Beginning
Table of Contents:
Intro - (0:00)
What is social deduction? - (1:17)
Why is it so good? - (2:51)
Issues - (5:51)
Human Punishment: The Beginning - (11:22)
Final Thoughts - (13:12)
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