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When a Game is Too Long - Respecting the Player's Time - Extra Credits

Extra Credits 240,145 5 years ago
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With games that continue to expand into vast open worlds and the number of hours a game takes to complete goes up and up and up, we have to ask ourselves: is this game really worth my time? Is this 90 hours of engaging material? Or is it 5 hrs of engagement stretched over 90? How do you design around potential grind fests, even when you're working in a genre that needs them so the player doesn't burn through new content, like MMOs? Even small changes to game design choices and UI design can save players some time and prevent people from burning out. ** Thanks for participating in this week's discussion! ** Check out our community guidelines so we can have MORE high-quality conversations: https://www.extracredits.site/extra-credits-community-code-of-con ** Want to support the people who make this show? ** Become a Patreon Member & Vote on future Extra History episodes! http://bit.ly/EHPatreon Or show off your fandom with our merch! http://extracredits.store/ ** Want more Extra Credits? Subscribe and Follow us on Social Media! ** Twitter: http://bit.ly/ECTweet Facebook: http://bit.ly/ECFBPage Instagram: http://bit.ly/ECisonInstagram Twitch: http://bit.ly/ECtwitch TikTok: https://bit.ly/ECtiktokz Website: http://extracredits.site/ ** Interested in sponsoring an episode? Email us: [email protected] ** ♪ Intro Music: "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS ♪ Outro: ♪ "Popsicle" by James Wong https://ocremix.org/remix/OCR03470 #ExtraCredits #Gaming #GameDesign

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