Game link: http://awbw.mooo.com/replay/1260409.zip
Map link: https://awbw.amarriner.com/prevmaps.php?maps_id=154666
0:00 Intro
0:24 Bases
3:14 Airport
4:36 COM Tower
6:16 Relevant terrain
9:49 Contested properties
14:36 Predeployed vision
18:30 Pipe seams
26:20 Tier 4 COs
32:38 Game starts
33:05 Cheese theory
38:35 The cheese revealed
45:00 Original plan screenshots
46:03 When cheese fails
48:25 The new plan
50:50 Knowing what you can't see
57:26 Pipeseam overkill
59:12 Spy makes it easy to track opponent's deploys
1:00:00 Larceny
1:06:15 Time to run
1:08:18 Trying to split up the enemy army
1:13:25 Misinformation, 4 hp inf would have died for sure
1:14:26 Increasing discomfort
1:15:54 Why Jake's positioning is so strong
1:16:48 Choosing between bad options
1:22:10 Whatever just yeet
1:25:45 Win the race for the corner
1:30:50 What you can't see can definitely hurt you
1:32:45 When the small details are big details
1:34:30 just fite gud
1:36:13 Artillery + recon + copter + inf = 20K
1:39:00 Managing meter as Jess vs Jake
1:40:35 What Jake must do during this SCOP*
1:43:48 This is fine
1:49:36 Breaking a wall, building a wall
1:52:55 Hitting the win condition
1:54:30 Fast forward
1:55:40 Game end, quick full vision recap
2:00:00 Closing thoughts
*Another good option is moving the 2 hp tank next to the copter, sac 1 HP AA into copter, copter into copter is guaranteed kill, kill 6 hp inf, other 2hp tank hits infantry to give AA vision, full HP tank hits AA from grass, arty hits tank on silo. this option probably forces a disengage by me the following turn.