In this video, we cover one of the most underrated technical marvels of graphics development. We show how this game provides wonderful lighting and immersive illusions that provide cheap micro detail all around the optimized geometry. We show how UE5 remains inferior to some aspects of this project and the history of UE4.
We also don't sugar coat the issues found in this title. Using our own goals on 9th gen development, we outline where 9th gen can enhance this titles' flaws.
We are here to provide the PROOF for gamers and guide developers about the modern issues with how realism is being destroyed by poor shader designs, workflows and false narratives. Drop us a 👍's up & subscribe, and watch the whole video without skipping to KEEP the YouTube algorithm on our side! Thank you!
Chapters:
Intro: 0:00
Why The Industry Needs To Be Reminded of Days Gone: 0:37
Days Gone Optimized Settings & Engine History: 1:13
Completed Frame Comments & Odd DLSS Relations With TAA: 1:47
Frame Start Up & Lack of Bloat is Already Seen: 2:50
Prepass & Explaining Lack Of Context Optimizations: 3:02
BassPass/2nd Geometry Pass & Forward Rendering Likeness: 4:01
Texture Micro Detail Depth Illusion: 5:29
BassPass/2nd Geometry Pass Ending Draws: 6:18
Culling, D-Buffers, G-buffer Decoding, Misc: 6:44
SSShadows, Shadow Maps, Proving More Issues With Modern Titles: 7:10
Cheap Cubemap Updates & Optimized Dynamic Light Interactive GI: 8:29
Direct Lighting: 10:33
Translucents, Post Processing, & Estimated ms Budget: 10:47
Conclusions(Foliage): 11:06
Conclusions & Ultra Zoom(Dithering Lessons): 12:03
Final Conclusions: 12:58
GitHub News and Developer Resource Goals: 14:19
The Importance Of This Channel & What You Can Do To Help!: 15:27
Outro: 16:06
Our Website: https://threatinteractive.wordpress.com
For Updates or Questions, contact our studio or founder on with these links:
Threat Interactive:
Email: ThreatInteractive@gmail.com
X / Twitter: https://x.com/ThreatInteract
Reddit: https://www.reddit.com/user/ThreatInteractive/
LinkedIn: https://www.linkedin.com/company/threat-interactive
Studio Founder:
X / Twitter: https://x.com/TheKevinJimenez
Credits & UE5 Developer Resources:
https://www.bendstudio.com/blog/inside-bend-screen-space-shadows/
https://www.unrealengine.com/en-US/blog/unreal-engine-4-11-released
https://www.unrealengine.com/en-US/blog/unreal-engine-4-14-released
https://github.com/EpicGames/UnrealEngine/pull/9288
https://github.com/EpicGames/UnrealEngine/pull/12695
https://github.com/nicholas477/SMAAPlugin
https://blueprintue.com/blueprint/a-pi0wfq/ (bayer shader)
https://www.youtube.com/watch?v=vef_ZPLhjt8