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About this video essay:
An analysis of Fallout, The Last of Us, and the philosophy of adapting video games
0:00 The problem of adapting interactivity
2:39 A new philosophy
3:44 What was missing
5:20 A comparison with comic book adaptations
7:02 Back to video games
7:50 A good, but easy video game adaptation
11:15 Why Fallout was the real challenge
13:00 How Fallout adapted gameplay
15:38 Why it just works
17:28 Adapting a Fallout's broader themes, meanings & vibe
21:27 What all this means
22:45 The problem of subjectivity
23:41 Why we should want more video game adaptations
25:50 The pantheon of humanity's storytelling
References:
Patrick Willems' video on video game adaptations: https://www.youtube.com/watch?v=zn3Yo5ea5L8
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