Happy new year, everyone! I hope you had a great treat during the eve's festivities. I might as well start the year with an ACVI upload I have been wanting to do for a while, considering I never uploaded the final mission of the third route on NG++. How more stylish can it get than completing an extra hard version of Coral Release with White Glint on Gen.4-like mobility?
Featured mod 1: White Glint NEXT
by KRDCD
NexusMods link: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/140
- This mod was updated with alternate parts that deploy the back boosters and heat sinks
Featured mod 2: NEXT Movement Regulation
by ooyuusaku
NexusMods link: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/34
- The mod by itself is outdated, but can be merged into your own regulation via Smithbox. Tweaked some values like ALLMIND's health and ammo count
Featured mod 3: N-WGIX/v
by KRDCD
NexusMods link: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/159
- Took the default frame modelswap as well as an unpublished IA-C01W2: ML-REDSHIFT modelswap for the laser blade
Featured mod 4: AA22 HEAVY CAVALRY
by KRDCD
NexusMods link: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/158
- Took the laser rifle and changed the ID to match Ayre's IA-C01W1: NB-REDSHIFT
Featured mod 5: AC Esperanza - AC Wildcat
by KRDCD
NexusMods link: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/268
- Took the MRL-RE111 and changed the ID to match Ayre's Coral Shield
Featured mod 6: SOLUH NEXT
by KRDCD
NexusMods link: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/176
- Took the CP-48 for Ayre's Coral Missile
Featured mod 7: Removed Back Weapon Mounts
by KRDCD
NexusMods link: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/172
Featured mod 8: Camera Tweaks (DLL)
by huutaiii
NexusMods link: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/114
- The mod has been updated a while ago, so it works even after 1.07
Featured mod 9: No HUD
by ahiseeitnow
NexusMods link: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/104
Timestamps:
0:00 - Coral Release beginnining cutscene
1:03 - Mission start (BGM: Remember)
2:24 - Mid-mission cutscene (BGM: Mechanized Memories)
5:31 - Final phase (BGM: Mechanised Memories - in the end -)
7:49 - The final play, ending cutscene & mission results
11:25 - Extra - White Glint display & build (BGM: Someone Is Always Moving on The Surface)
12:27 - Extra - N-WGIX/v display & build for Ayre
13:05 - Extra - Deployed White Glint boosters
13:24 - Extra - Glowing heat sinks
13:55 - Extra - ALLMIND health increase
14:20 - End screen
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