Pikmin is a series of contradictions. Nintendo’s underrated real-time strategy video game series has remained fundamentally the same since the first game released on the Gamecube in 2001. Despite that, every game in the series has a distinct feel not found in the other games? Let’s take a deep dive into how Pikmin’s small tweaks can lead to big changes.
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Games Discussed: Pikmin, Pikmin 2, Pikmin 3, Pikmin 3 Deluxe, Pikmin 4
Consoles: Nintendo GameCube, Nintendo Wii, Nintendo Wii U, Nintendo Switch
Games Referenced: Hey Pikmin, Pikmin Bloom, Super Mario Bros., The Legend of Zelda: Breath of the Wild, Splatoon, Animal Crossing, Mario Kart
Studio: Nintendo
Key Developers: Shigeru Miyamoto, Takashi Tezuka, Shigefumi Hino, Masamichi Abe, Hajime Wakai, Kazumi Totaka, Hiroyuki Kimura, Yuji Kando, Tetsushi Tsunoda
Genre: Real-Time Strategy, Open World, Exploration, Dungeon Crawler, Management Simulation, Adventure
Major Characters: Captain Olimar, Louie, Alph, Brittany, Charlie, Rescue Corps, Oatchi, Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin, Ice Pikmin
Topics Discussed: Game mechanics, deep dive, iceberg, analysis, video game analysis, video game review, retro game, retro video game, management, time, time management, flashback, memory, nostalgia, caves, boss battle, boss battle strategy, walkthrough, multitasking, leadership, leader, how to, nature, dog, rescue dog, animals, plants, simulation, difficulty options, video essay, essay, video game essay, classics, onion, onions, bluborb, Nintendo IP, celebration, fire, electricity, water, ost, soundtrack, video game music, completion, completionist, collectibles, 100% full playthrough, commentary, retrospective