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Why did Pacific Rim Look SO Realistic?

CGY 848,914 2 months ago
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🔥Play War Thunder for FREE and get a massive bonus pack! PC, PlayStation and Xbox — https://wtplay.link/cgy 💥 WT Mobile — https://wtm.game/cgywtm —-------------------------------------------------------------------------------------------------------------------- Support the Channel On Patreon: https://www.patreon.com/CGY200 Join Our Discord Here: https://discord.gg/hc62YMzWgy Learn VFX For FREE Here: https://rb.gy/hp9e08 —-------------------------------------------------------------------------------------------------------------------- TIMESTAMPS: 0:00 - Intro 1:00 - Warthunder 2:47 - A Work Of Passion 4:10 - Making Walking Skyscrapers Work 5:40 - The Money Shot And What This Meant For The Kajui 6:25 - The Power Of Thoughtfulness 7:09 - Crafting Realism At A Massive Scale 8:37 - Lots and Lots of Water 10:00 - The Troubles Of Working With This Much Water 11:26 - Building and Then Destroying Entire Cities. 13:18 - Big Simulations Just Love To Literally Get In The Way 13:41 - Why None of this was "Easy" 14:10 - THE “Speed To weight” Ratio 14:42 - John Knoll talking to FXGUIDETV 15:16 - How They Balanced All of This 15:53 - When Reality Meets CGI 17:00 - Practical Effects 18:40 - VFX Supervisor Lindy DeQuattro Perfect Quote 19:20 - Outro And Thanks —-------------------------------------------------------------------------------------------------------------------- Follow me on any of these for more VFX Videos :) Instagram: https://www.instagram.com/cg_why/ Tiktok: https://www.tiktok.com/@cg_why Facebook: https://www.facebook.com/people/CGY/100085230592716/ Twitter: https://twitter.com/cgy_yt —-------------------------------------------------------------------------------------------------------------------- More VFX analysis here!: https://youtube.com/playlist?list=PLGqkNhCmDpq2I27BVrtfh5ZNz-C-1Q_fl —-------------------------------------------------------------------------------------------------------------------- SOURCES: https://youtu.be/wyojUV29xuQ https://www.fxguide.com/fxfeatured/monster-mayhem-pacific-rim https://www.fxguide.com/fxguidetv/fxguidetv-175-pacific-rim-pipeline-special/ https://www.fxguide.com/fxfeatured/the-state-of-rendering/ https://www.fxguide.com/fxfeatured/the-state-of-rendering-part-2/ https://youtu.be/j8RqBVi4_Cs https://www.youtube.com/watch?v=EqWcJ2mmPak https://www.youtube.com/watch?v=rtFkp8XcsXc https://youtu.be/rtFkp8XcsXc https://www.hollywoodreporter.com/movies/movie-news/pacific-rim-john-knoll-operatic-585468/ https://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-6-Sept-Oct-2013-/Pacific-Rim-Previsualization.aspx https://www.fxguide.com/fxfeatured/monster-mayhem-pacific-rim/ https://youtu.be/T2ir9IXCLWo Behind the Magic: Building Jaegers for "Pacific Rim" https://youtu.be/0S1XyR09ebI https://youtu.be/_qBfMPFmmm4 https://youtu.be/yHarrJ_1i8E https://youtu.be/De36ug7zMPk CineFex 2013 No 135 https://collider.com/guillermo-del-toro-pacific-rim-interview/ https://variety.com/2013/film/news/inside-pacific-rim-with-guillermo-del-toro-1200489073/ https://www.denofgeek.com/movies/guillermo-del-toro-interview-pacific-rim-monsters-and-more/ https://www.artofvfx.com/pacific-rim-john-fragomeni-president-senior-vfx-supervisor-zach-tucker-vfx-supervisor-mirada/ https://davidmengart.blogspot.com/2013/08/work-from-pacific-rim.html https://www.youtube.com/watch?v=F7apgh60Xp8 #pacificrim #vfx #cgi #pacificrimuprising #filmmaking

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