Dotted loops, triangles, quads, vertex normals, and dense topology?! There are so many things to discuss, so let's have a chat about the topology usage in God of War 3.
Patreon: https://www.patreon.com/EMC3D
Portfolio Reviews: https://www.patreon.com/EMC3D/shop
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00:00 Introduction
3:45 Quad usage
4:14 Dotted Edge Loops?
8:30 Break-up Flat Surfaces
8:45 Using Triangles
9:19 Cylinders
9:50 Rocks
9:56 Arches and curves
11:29 What is this Trickery?!
12:30 General Discussion
13:25 Texel Density
14:20 Vertex Normals
14:40 Deceptive Topology
16:56 Soft Normals on a Corner?
17:40 Concluding
Portfolios shown in video:
Nate Stephens (https://pombero.artstation.com/projects/gRNvG)
Ryan Peterson (https://www.artstation.com/artwork/d0zvzJ)