When I think of grapple hooks in video games, rarely will I ever think of one I don't like. But why is that? How is it that no matter what kind of grapple it is, developers find a way to make it satisfying to use? Well after nearly a year of research, I've finally figured it out and broken it down into three clever solutions.
Shoutout to @Mokeysniper for letting my use his Titanfall clips!
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Music (In order):
- Pedestrians Crossing - SkullGirls
- Ahten City Classic - Omega Strikers
- Porkrind's Shop - Cuphead
- Ride the Brain Waves - Knockout City
- Where Money Flows Like Water - SkullGirls
- Halloween Theme - Animal Crossing
- Body Measurement Theme - Wii Fit
- The Real Chevalier Diabolique - Rhythm Thief
- Perfect 10 - Wii Fit
- Main Menu - Rhythm Thief
- Training - Super Smash Ultimate
- 9AM - Animal Crossing New Horizons
- 12PM - Animal Crossing New Horizons
0:00 Intro
0:30 Solution 1: Just Make A Good Grapple 4Head
2:36 Solution 2: Build Your Character Around It
4:39 Solution 3: Build Your World Around It
6:58 Addendum: Ranking
10:22 So, what can we take from this?