See the ADAM SAVAGE'S TESTED interview in full here: https://youtu.be/cRVXhA0-TI4
0:14 - Why VR?
1:56 - Challenges of VR
2:56 - Differences with designing for VR
4:09 - Compromises with interaction
5:07 - Designing VR hands
5:52 - Movement in VR (Teleport VS traversal)
7:45 - Gravity Gloves
9:20 - Conclusion
This video is a summary of that interview, condensed down and with my own thoughts added in. The interview's still worth watching- they elaborate on some of the points I touch on here, and share more anecdotal stories of their VR game-making journey.