MENU

Fun & Interesting

Why Nintendo Cancelled Rockstar's Kirby Game

DidYouKnowGaming 160,444 1 year ago
Video Not Working? Fix It Now

DidYouKnowGaming takes a look at a lost Kirby game originally developed by Rockstar games back when they were called DMA design. This Super Nintendo title would've been called Kid Kirby, and was aimed at a younger audience with the SNES mouse as its main method of control. Follow DYKG on: Twitter: http://bit.ly/2oOavs2 Instagram: http://bit.ly/2oO4jjA Facebook: http://bit.ly/2nIrFp9 Website: http://bit.ly/NpYDbD Special thanks to Meeper12346, Patrick Kerr, Paul Reeves, and Sean Hicks. Research/Writing by Dylan Mansfield Video Editing by TheCartoonGamer Narration by Tony of @hard4games Thumbnail art by JetPackBraggin Sources/Further Reading: Wallis, Alistair. “Playing Catch Up: GTA/Lemmings' Dave Jones.” Game Developer, 21 Dec. 2006, https://www.gamedeveloper.com/pc/playing-catch-up-i-gta-lemmings-i-dave-jones Dailly, Mike. “The Complete History of DMA Design.” Mike Dailly, 2004, http://www.javalemmings.com/DMA/DMA1_1.htm @snap2grid. “DMA stood for Direct Mind Access, when Dave announced the name at the computer club. He then apparently immediately forgot he said that. Then it (officially) didn't mean anything. Then (officially) stood for Doesn't Mean Anything, after a night out when he yelled it to a barman.” Twitter. 25 Apr. 2022, 11:32 a.m., https://twitter.com/snap2grid/status/1518629097227927558 Stanton, Rich. “The Making of Lemmings.” Read-Only Memory, 2015, 7 Jun. 2015, https://readonlymemory.vg/the-making-of-lemmings/ Kushner, David. Jacked: The Outlaw Story of Grand Theft Auto. John Wiley & Sons, 2012. pp. 20-26. “Timex Man Set to Make a Million.” Daily Record, 4 May 1994, p. 19. “NINTENDO AND UK-BASED DMA DESIGN ANNOUNCE PROJECT REALITY AGREEMENT” Nintendo, 2 May 1994. Press Release. "SOFTWARE INNOVATIONS AND HOT DEVELOPER ALLIANCES HELP NINTENDO OFFER TOMORROW’S TECHNOLOGY FOR TODAY’S SYSTEMS." Nintendo, 23 Jun. 1994. Press Release. Watson, James. “Games” DudleySoft.org, 21 Apr. 2009, https://web.archive.org/web/20090421105228/http://dudleysoft.org/blog/?page_id=5 Watson, James. “Kid Kirby - a real blast from the past for me.” GiantBomb, 25 Sept. 2008, https://www.giantbomb.com/profile/DudleySoft/blog/kid-kirby-a-real-blast-from-the-past-for-me/12193/ Kerr, Patrick. Personal Interview. 10 Dec. 2022. Anonymous. Personal Interview. 25 Apr. 2023. Meeper12346. Interview with Steve Hammond. 9 May 2022. “An Interview with David Jones.” NEXT Generation, Apr. 1997, p. 103-104. Hammond, Steve. “Feature: The Making of Body Harvest.” Nintendo Life, 4 Jun. 2015, https://www.nintendolife.com/news/2015/06/feature_the_making_of_body_harvest Reeves, Paul. Personal Interview. 20 Jun. 2023. Meeper12346. Interview with Mike Dailly. 30 Nov. 2017. @snap2grid. “I'm the Steve mentioned in the article! I didn't work in the game directly, (I was part of DMA Design's Design Department), and I created the instruction booklet, including the writing and typesetting/layout and some overwrought graphic design! 3D renders came from the artists.” Twitter, 15 Jun. 2022, 12:33 p.m., https://twitter.com/snap2grid/status/1536960073745973248 #kirby #nintendo #rockstar #snes

Comment