Let’s talk about stairs, why they suck in games, and what can be done about that.
You wouldn’t think stairs are that hard for video games, until you see some of the bugs they can cause
Check out a live demo of the OpenKCC Project here - https://nickmaltbie.com/OpenKCC/
Chapters:
00:00 Getting High
01:18 What are Stairs?
02:33 Hiding the Problem with Ramps
03:48 What is a Step Again?
05:00 Snapping Down Steps
06:46 Oh Right, Going Up Steps Too
07:49 Can We Snap Up Steps Too?
09:36 Costs and Benefits of Solving Stairs
10:28 Don’t Settle for Less
#gamedev #unity #stairs
References:
[1] Toyful Games - Making A Physics Based Character Controller In Unity (for Very Very Valet) - https://www.youtube.com/watch?v=qdskE8PJy6Q