Are you a failure? Are you afraid of becoming a failure? Did you know that success is only ever the result of failing lots of times, and doing it as quickly as possible? In this video, Dr. Joe looks at two excellent reflective videos by @GameDevDul and @alignedgames, as well as the broader trend of this genre of videos on YouTube. 👨🏻⚕️🩺.
Original videos are here. You should watch them in full:
https://www.youtube.com/watch?v=BJ7nwhHUoHI&t=332s
https://www.youtube.com/watch?v=q4L8r72KyEE
The "loss aversion" talk referenced at the end is here: https://www.youtube.com/watch?v=F_1YcCcBVfY&t=837s
If you're new to the channel, and found this video useful, why not check out some of my playlists:
🧠 https://www.youtube.com/playlist?list=PL3n3ExgUASw7rKPy3RV6i6QxbN16m0_Yo
🤨 https://www.youtube.com/playlist?list=PL3n3ExgUASw4AJWyYTdCDQYdHiheSP3er
💸 https://www.youtube.com/playlist?list=PL3n3ExgUASw6OXFIa4myF7OtkC8gkjE7J
⌚Key Moments⌚
00:00 - why am I doing this?
00:41 - Hell Unleashed
01:40 - bad design missed?
03:30 - how scope creep happens
05:19 - skill audit wisdom from Aligned Games
07:38 - stop adding new stuff before testing an MVP
09:08 - game design is co-creation with players
11:20 - the marketing challenge for introverts
14:02 - the perils of dev logs
15:40 - praise for Aligned Games, and general problems with "juice"
16:40 - introducing Dul Thomas
18:36 - when is a prototype not a prototype
19:25 - beneficial side-effects of a good GDD
22:40 - loss aversion, gamedev YouTube, and player psychology
23:55 - study successes too!
🔪 submit your games for my design crit show: https://docs.google.com/forms/d/e/1FAIpQLSci2uYiKNsxiUxPy416Myli2J9K8Bu4nRzCcjUX1sCSrj2-MA/viewform - games sent by email will be ignored!
🎓 hire me for design work, private coaching etc.: indiegameclinic@gmail.com
🩺 GET YOUR OWN DESIGN REVIEW 🩺
Please use indiegameclinic@gmail.com for all game submissions. Be sure to include some information about yourself or your team, and an explanation of where you are in the game development process. This is a game design education channel, not consumer reviews, so I will only be looking at games which are still in development, and from developers who are actively seeking genuine feedback.
Most of the music (besides the music from games shown) was made by me.