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Why was the Nintendo 64 so hard to develop games for ? | MVG

Modern Vintage Gamer 1,247,111 5 years ago
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The Nintendo 64 was an impressive console. Silicon Graphics and Nintendo pulled off the unthinkable - the precision of accurate 3D hardware on a $199 consumer home console. Yet developers complained that the system was too complex and overly difficult to develop games on. In this episode we take a closer look at some of the complexities developers faced when making games for the N64. ► Consider supporting me - https://www.patreon.com/ModernVintageGamer Thanks to CrashOveride for his help Sources : ► RetroReversing N64 - https://www.retroreversing.com/n64/ ► Inside N64 - http://n64.icequake.net/mirror/www.white-tower.demon.co.uk/n64/ ► Nintendo 64 Architecture | A Practical Analysis - https://copetti.org/projects/consoles/nintendo-64/ ► WTF was Nintendo thinking with the N64 in Japan? - https://www.resetera.com/threads/wtf-was-nintendo-thinking-with-the-n64-in-japan.23120/page-4 ► Don't Blame Rare, Blame Rambus - https://www.therwp.com/forums/showthread.php?t=881 ► Iwata Reflects of N64 dev challenges - https://www.eurogamer.net/articles/iwata-reflects-on-n64-dev-challenges Social Media Links : ► Facebook : https://www.facebook.com/ModernVintageGamer ► Twitter : https://twitter.com/ModernVintageG ► IG: https://instagram.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : https://player.fm/series/the-real-mvp #Nintendo #GameDev #SiliconGraphics

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