The Nintendo 64 was an impressive console. Silicon Graphics and Nintendo pulled off the unthinkable - the precision of accurate 3D hardware on a $199 consumer home console. Yet developers complained that the system was too complex and overly difficult to develop games on. In this episode we take a closer look at some of the complexities developers faced when making games for the N64.
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Thanks to CrashOveride for his help
Sources :
► RetroReversing N64 - https://www.retroreversing.com/n64/
► Inside N64 - http://n64.icequake.net/mirror/www.white-tower.demon.co.uk/n64/
► Nintendo 64 Architecture | A Practical Analysis - https://copetti.org/projects/consoles/nintendo-64/
► WTF was Nintendo thinking with the N64 in Japan? - https://www.resetera.com/threads/wtf-was-nintendo-thinking-with-the-n64-in-japan.23120/page-4
► Don't Blame Rare, Blame Rambus - https://www.therwp.com/forums/showthread.php?t=881
► Iwata Reflects of N64 dev challenges - https://www.eurogamer.net/articles/iwata-reflects-on-n64-dev-challenges
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#Nintendo #GameDev #SiliconGraphics