Godot offers a ton of useful methods for handling game objects, but doesn't yet have a super direct approach to constructing scene instances.
This video aims to provide you with my personal favorite method for creating a "scene constructor" (similar to the _init() function for Resources), which will make your project more modular!
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Timestamps:
0:00 Intro / what is a constructor method?
0:30 Common setup problems (not recomended)
1:47 How to make a Scene Constructor function
3:45 How to use this constructor function
4:53 Final notes + alternative ideas
6:20 Member shoutouts and outro! Thanks for watching :)
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This video was recorded in Godot v.4.4 beta 3.