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Wwise Events and the Property Editor

Game Audio Learning 3,310 lượt xem 2 years ago
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Hey friends and welcome to the second Game Audio Live Session!
In this session, we dive a little bit deeper into Wwise looking at how events work and how to set them up as well as a deep dive into the property editor.
If you have any questions pop them in the comments below.

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Timestamps:
00:00 - Intro
00:18 - Setting up a second project explorer window
01:22 - Events, what they are and how to create them
03:01 - Contents Editor
03:19 - Volume changes
03:29 - Event properties
07:20 - Property Editor Overview
11:13 - General Settings
14:32 - Filters
15:25 - Busses
18:18 - Aux Sends
20:39 - Delaying the sound
21:44 - Looping sounds
22:21 - Stop Events
23:04 - Soundcaster
23:26 - Creating a machine gun sound
25:47 - Understanding how events work
26:26 - Streaming
26:57- Conversion settings
29:44 - Overriding and inheriting settings
33:06 - Effects
36:13 - Positioning overview
38:18 - Attenuation
41:51 - Sharesets
43:16 - 3D position automation
46:18 - RTPCs
52:56 - States
53:39 - Advanced settings
55:23 - Additional settings
55:53 - Outro

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